[h1] Overview [/h1]
Submod for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2777392649]Millennium Dawn: Modern Day[/url]

Some minor tweaks to satisfy my personal HOI4 experience. Not entirely designed to be purely focused on balanced, but just a bit more fun and strengthening some areas of the game that I felt was lacking. Making it public for others. Open to changes and ideas. 

Change notes contain details of changes made in updates.

[h1] Changes [/h1]
[list]
[*] Increased the importance of ideology in general 
[*] Peace conference war reparations extended by 5 years 
[*] Increase in base stored XP and command power
[*] Slight buff to divisional commander XP
[*] Increased the amount of plane types available in quick deploy
[*] Slight increase to base ace generation chance
[*] Greatly increases AI desire to build navy
[*] Increases carrier stack penalty to allow up to 5 carriers in a task force
[*] All ship production can now use 10 dockyards (even capitals)
[*] Increase to base intel from recon planes (to make more useful given cost)
[*] Slight increase to ship repair speed
[*] [strike]New game rule setting to set influence cap to 7 days [/strike] Removed as of 10/10/23 update
[*] Created new idea that upon capitulation changes AI's desire to both call and join ally to -10000. Idea is removed upon peace
[*] Increased volunteer capacity with Foreign Intervention Law
[*] Increased base intel when both passively and actively decrypting ciphers
[*] Puppets share the same color as their overlord/master
[*] Removed mutual exclusivity on army and navy leaders (because its more fun)
[*] Improved some leader traits
[*] Transports and UAVs are now all CV capable (I took the lazy way of just modifying the current equipment instead of creating new CV capable equipment)
[*] Lowered the refit cost on carrier flight decks and updated plane capacity from 8 to 10 for easier management
[*] (10/25/23) - Increased overall production cost of land and naval equipment
[*] (10/25/23) - Greatly increased the lack of resource penalty per factory
[*] (11/3/23) - Modified Air Cavalry Leader XP gain from 'has_combat_modifier = paradrop' to gaining XP whilst commanding over 60% of air cav units
[*] (11/4/23) - Modified Resource Export Multiplier on Trade Laws matching resource export percentage (excluding closed economy): 
[list]
    [*]Consumption Economy - From 4% to 20%
    [*]Semi Consumption Economy - From 8% to 40%
    [*]Mixed Economy - From 12% to 50%
	[*]Export Economy - From 16% to 65%
	[*]Globalized Trade Economy - From 20% to 80%
[/list]
[*] (11/5/23) - Remove 'hull type' from localization leaving just ship variant name
[*] (11/5/23) - Increased air volunteer capacity with Foreign Intervention Law
[*] (11/6/23) - Increased AI importance of planes and air superiority (defines changes only)
[*] UPDATE (11/8/23) - Increased ai_strategy to build more heavy ships and fighters. This was changed with the implementation of the plane designer. Needs to be tested.
[*] NEW (11/17/23) - MD 'Top Gun' Update (v1.9.0) changed land air wing sizes to 100. This mod keeps them at 50 (at least for now)
[/list]

[h1]Standalone components[/h1]

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2928122527] [MD] More Intervention Forces [/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2928128441] [MD] Colored Puppets [/url]


Updated for: v1.9.0 MD // v1.13 HOI4 (11/17/2023)